the long version
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I started with competitive programming — 250+ problems across LeetCode, CodeChef, and GeeksforGeeks — mostly because I wanted to know exactly why a solution worked, not just that it passed the test cases. That habit carried straight into how I build now: I'd rather spend an extra afternoon understanding why a webhook can arrive twice than ship something that silently breaks the third time it does.
Most of what I build sits in the unglamorous middle of a system — reconciling payment events, enforcing rate limits, isolating tenant data. None of it is visible when it works. All of it is very visible when it doesn't. I've come to prefer building things that fail loudly, with a clear state and a clear reason, over things that fail quietly and get discovered a month later.
I'm currently studying Computer Science at ABES Engineering College, but a lot of the actual learning has happened outside coursework — leading frontend development for Stellaris, a national-level hackathon platform that supported 1,000+ participants, and contributing to open source projects like GFGXELIXIR, where I migrated an animation system that was causing real cross-browser bugs, not a toy refactor.
I'm also Technical Lead for the GeeksforGeeks student chapter at ABESEC, which mostly means organizing events and keeping a community's Discord and Instagram actually active instead of quietly dying — a different kind of systems problem, but a systems problem all the same.